I came across it how I suppose lots of us discovered games back then: Steam popup notifications. I was around 25 years old, working as crunchy functionality QA on a driving game in a medium-large team. Mount & Blade: Warband found me at an odd time of my life. This entry was contributed by John Nejady, technical producer at Coconut Lizard and veteran of Sumo Digital, Ubisoft, and CCP Games. Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.